Archive for May, 2009

Automated Positioning Algorithm – Nailed!

I am working on a new project at the moment (will reveal more as to what it is at a later date ) which contains objects which move on the Y axis and need to get to a certain point a specific time after its predecessor; for example say the point they need to reach [...]

Two dimensional sprite sheet algorithms are not fun

After a good 5 or 6 hours of trying to crack this algorithm I am giving up and sticking to linear sprite sheets, I managed to work out how to calculate what row a specific frame was providing the number of columns and rows within the spritesheet is known; that algorithm is as follows: f=frame; [...]

2DE Engine

This past week I have been doing some work to learn about some of the features introduced in XNA and to get some basics down to convert an old prototype I produced in C++ and DirectX into an XNA project which I hope to release via XBox Live when finished. I have produced a small [...]

The Fisheyed Caveman

Another sunny day spent outside the library catching some skating footage with Martin, missed out on some crazy shots but here is a small montage of the attempts at cave manning one of the benches, enjoy! Click here to view the video in high-definition